

I will never need to play another video game ever again because it already contains everything that ever was and will be. Much like Craftopia before it, DokeV smacks of an 'everything game', and for that reason, I'm 'massively' into it. Hopefully now that it's not an MMO, I won't have to complete a raid and reach level 80 before I can myself a cute llama mount. Now that it's MMO roots have twisted in another direction, I do wonder how much of their 'massively multiplayer' scope they've retained. All of these activities wouldn't go amiss in something like Final Fantasy XIV, where interacting with the community is king. There's even this bit in the trailer where a character sends a drone into the sky, alongside a paper lantern. And let's not forget what looks like a fishing mini-game and canoeing as well.

There are, for instance, numerous mounts to get you from A to DokeB in style. Particularly things that look like they'd serve an MMO first and foremost, with ways of expressing your individuality amidst what would've been many others players like you. Originally, it may have been even grander in scale, and this scrapping might explain why there's just so much of, well. It's interesting then, that DokeV did the ol' switcheroo from an MMO to an open world action-adventure. This game still remains bonkers, even with a bunch of grown men explaining how things work. The devs did put together a video explainer for DokeV's trailer, which offered some new details on the structure of the game and how you go about capturing these monsters, but thankfully it doesn't dispel the magic of it all. While DokeV does seem a lot like Pokémon on the surface, the whole dodge-rolling away from monsters, then crunching them with a hammer couldn't be more Monster Hunter-meets-CBeebies. Thankfully the "Dokebi" creatures you'll collect in DokeV's world aren't quite as frightening, including things like a pangolin weilding a pineapple on a stick, and against all odds the Dokebi aspect makes the most sense out of everything shown off. It makes me distinctly uncomfortable, but hopefully it's not actually weird or dubious once properly explained. Just to add to the confusion, there's this bit in the DokeV trailer where a literal child casts this spell and suddenly they're a sexy K-pop star in knee-high boots. These kids remind me a lot of either garden gnomes, or those troll dolls from the 90s, but freed from their plastic prisons and given life. Clearly a bit of the pearl abyss has seeped into their eyes, because I firmly believe that if you look one dead in the face you will be cursed.

The name Pearl Abyss conjures images of swirling black and oblivion, which I believe contrasts beautifully with DokeV's festival of confetti and magical space hoppers and anthropomorphic fighting animals.īut let me tell you, Imogen's right, DokeV's kid protagonists are proper creepy. what do you actually do in DokeV? It's being made by a studio called Pearl Abyss, the folks responsible for MMORPG Black Desert. Is it a kind of Pokémon clone? Monster Hunter? But also you cast spells? What.
